package models;

public class RuneList {
	
	// TODO Add increasers and decreasers!

	private int el;
	private int eld;
	private int tir;
	private int nef;
	private int eth;
	private int ith;
	private int tal;
	private int ral;
	private int ort;
	private int thul;
	private int amn;
	private int sol;
	private int shael;
	private int dol;
	private int hel;
	private int io;
	private int lum;
	private int ko;
	private int fal;
	private int lem;
	private int pul;
	private int um;
	private int mal;
	private int ist;
	private int gul;
	private int vex;
	private int ohm;
	private int lo;
	private int sur;
	private int ber;
	private int jah;
	private int cham;
	private int zod;
	
	public RuneList() {
		this.el = 0;
		this.eld = 0;
		this.tir = 0;
		this.nef = 0;
		this.eth = 0;
		this.ith = 0;
		this.tal = 0;
		this.ral = 0;
		this.ort = 0;
		this.thul = 0;
		this.amn = 0;
		this.sol = 0;
		this.shael = 0;
		this.dol = 0;
		this.hel = 0;
		this.io = 0;
		this.lum = 0;
		this.ko = 0;
		this.fal = 0;
		this.lem = 0;
		this.pul = 0;
		this.um = 0;
		this.mal = 0;
		this.ist = 0;
		this.gul = 0;
		this.vex = 0;
		this.ohm = 0;
		this.lo = 0;
		this.sur = 0;
		this.ber = 0;
		this.jah = 0;
		this.cham = 0;
		this.zod = 0;
	}

	public int getEl() {
		return el;
	}

	public void setEl(int el) {
		this.el = el;
	}

	public int getEld() {
		return eld;
	}

	public void setEld(int eld) {
		this.eld = eld;
	}

	public int getTir() {
		return tir;
	}

	public void setTir(int tir) {
		this.tir = tir;
	}

	public int getNef() {
		return nef;
	}

	public void setNef(int nef) {
		this.nef = nef;
	}

	public int getEth() {
		return eth;
	}

	public void setEth(int eth) {
		this.eth = eth;
	}

	public int getIth() {
		return ith;
	}

	public void setIth(int ith) {
		this.ith = ith;
	}

	public int getTal() {
		return tal;
	}

	public void setTal(int tal) {
		this.tal = tal;
	}

	public int getRal() {
		return ral;
	}

	public void setRal(int ral) {
		this.ral = ral;
	}

	public int getOrt() {
		return ort;
	}

	public void setOrt(int ort) {
		this.ort = ort;
	}

	public int getThul() {
		return thul;
	}

	public void setThul(int thul) {
		this.thul = thul;
	}

	public int getAmn() {
		return amn;
	}

	public void setAmn(int amn) {
		this.amn = amn;
	}

	public int getSol() {
		return sol;
	}

	public void setSol(int sol) {
		this.sol = sol;
	}

	public int getShael() {
		return shael;
	}

	public void setShael(int shael) {
		this.shael = shael;
	}

	public int getDol() {
		return dol;
	}

	public void setDol(int dol) {
		this.dol = dol;
	}

	public int getHel() {
		return hel;
	}

	public void setHel(int hel) {
		this.hel = hel;
	}

	public int getIo() {
		return io;
	}

	public void setIo(int io) {
		this.io = io;
	}

	public int getLum() {
		return lum;
	}

	public void setLum(int lum) {
		this.lum = lum;
	}

	public int getKo() {
		return ko;
	}

	public void setKo(int ko) {
		this.ko = ko;
	}

	public int getFal() {
		return fal;
	}

	public void setFal(int fal) {
		this.fal = fal;
	}

	public int getLem() {
		return lem;
	}

	public void setLem(int lem) {
		this.lem = lem;
	}

	public int getPul() {
		return pul;
	}

	public void setPul(int pul) {
		this.pul = pul;
	}

	public int getUm() {
		return um;
	}

	public void setUm(int um) {
		this.um = um;
	}

	public int getMal() {
		return mal;
	}

	public void setMal(int mal) {
		this.mal = mal;
	}

	public int getIst() {
		return ist;
	}

	public void setIst(int ist) {
		this.ist = ist;
	}

	public int getGul() {
		return gul;
	}

	public void setGul(int gul) {
		this.gul = gul;
	}

	public int getVex() {
		return vex;
	}

	public void setVex(int vex) {
		this.vex = vex;
	}

	public int getOhm() {
		return ohm;
	}

	public void setOhm(int ohm) {
		this.ohm = ohm;
	}

	public int getLo() {
		return lo;
	}

	public void setLo(int lo) {
		this.lo = lo;
	}

	public int getSur() {
		return sur;
	}

	public void setSur(int sur) {
		this.sur = sur;
	}

	public int getBer() {
		return ber;
	}

	public void setBer(int ber) {
		this.ber = ber;
	}

	public int getJah() {
		return jah;
	}

	public void setJah(int jah) {
		this.jah = jah;
	}

	public int getCham() {
		return cham;
	}

	public void setCham(int cham) {
		this.cham = cham;
	}

	public int getZod() {
		return zod;
	}

	public void setZod(int zod) {
		this.zod = zod;
	}
	
	public void empty() {
		this.el = 0;
		this.eld = 0;
		this.tir = 0;
		this.nef = 0;
		this.eth = 0;
		this.ith = 0;
		this.tal = 0;
		this.ral = 0;
		this.ort = 0;
		this.thul = 0;
		this.amn = 0;
		this.sol = 0;
		this.shael = 0;
		this.dol = 0;
		this.hel = 0;
		this.io = 0;
		this.lum = 0;
		this.ko = 0;
		this.fal = 0;
		this.lem = 0;
		this.pul = 0;
		this.um = 0;
		this.mal = 0;
		this.ist = 0;
		this.gul = 0;
		this.vex = 0;
		this.ohm = 0;
		this.lo = 0;
		this.sur = 0;
		this.ber = 0;
		this.jah = 0;
		this.cham = 0;
		this.zod = 0;
	}
	
}
